Wednesday, January 16, 2013

Just One More Bug...

We have some success! At first there were issues trying to get the "rock" texture to display (bright green part below). Zoe helped me realize I had the wrong parameter for the vertexAttribPointer, where I was supposed to pass three for the x, y, z but I was passing the number of vertices instead.




I was still struggling until I realized the vec3.create([x,y,z]) had the brackets. Below are some different shots of the cistern with the lighting.




Per Vertex Shading

Per Fragment Shading
Trying to do some debugging. These are just the normals. I'm not really sure what is wrong here!



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